Quaternions

Datum konání: 30.11.2012
Přednášející: Cyril Höschl
Odpovědná osoba: Sedlář

We will briefly introduce Quaternions and show how can be used in computer graphics.

Quaternions are popular in computer graphics to perform fluent rotation of 3D objects. When transforming one object orientation to another, we will show the difference between interpolation of Euler angles and interpolation using quaternions (SLERP). The goal is not to dive deep into detailed math theory, but rather focus on application. The seminar will be useful especially for those who haven't had chance to use quaternions yet and are curious how can they be useful in 3D graphics.